It's no big deal. I played for a while and it's cool. Seems the game is to see what you end up with. I wonder if there will be an update where different things could be purchased with those finds.
I might do that. Maybe I might make more treasures too for different places. This game was a fun one to make and was one that I finally figured out how to make a timer so that was fun.
I set the aspect ratio differently myself on purpose. I changed the canvas to scale with screen size, set the ratio to 600 x 600 and on the build settings set it to 400 x 400 to make it a smaller player. I think it's just the webgl's full screen that's causing the problems too because itch's full screen works fine. I can try that though, thanks :)
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Full screen cuts off the top row.
I know. I don't know how to get rid of the webgl's full screen, I'm sorry. But I'm looking into it.
It's no big deal. I played for a while and it's cool. Seems the game is to see what you end up with. I wonder if there will be an update where different things could be purchased with those finds.
I might do that. Maybe I might make more treasures too for different places. This game was a fun one to make and was one that I finally figured out how to make a timer so that was fun.
When creating the game in Unity; if you set the aspect ratio to 800x600 and put everything within that view it could help you.
I set the aspect ratio differently myself on purpose. I changed the canvas to scale with screen size, set the ratio to 600 x 600 and on the build settings set it to 400 x 400 to make it a smaller player. I think it's just the webgl's full screen that's causing the problems too because itch's full screen works fine. I can try that though, thanks :)